using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MPStudio
{
    public class ClickRing : MonoBehaviour
    {
        private float targetScale;
        
        private void Start()
        {
            
        }
        public void OnSpawn(object[] data)
        {
            float f=(float)data[0];
            this.targetScale=f;
            
            var trans = gameObject.transform;
            print("before,"+this.targetScale);
           TweenManager.Inst. GrowScale(trans,targetScale:this.targetScale);
           TweenManager.Inst. GrowAlpha(trans);
        }
    }
}