using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MPStudio
{
    public class SwitchSp : MonoBehaviour
    {
        public bool isOpen = true;

        public Sprite openSprite;
        public Sprite closedSprite;

        private SpriteRenderer sr;

        private void Awake()
        {
            sr = GetComponent<SpriteRenderer>();
        }

        void FixedUpdate()
        {
            if (isOpen)
            {
                sr.sprite = openSprite;
            }
            else
            {
                sr.sprite = closedSprite;
            }
        }
    }
}