using System.Collections;
using System.Collections.Generic;
using MPStudio;
using UnityEngine;
using UnityEngine.UI;

namespace MPStudio
{

    public class DelayFadeOut3 : DelayFadeOut2
    {
        protected override void Animal()
        {
            
        }

        public virtual void Update()
        {
            float f=0f;
            TweenManager.Inst.AnimalCurve2(ref f,Time.time);
            
            if (isSp)
            {
                var sr = transform.GetComponent<SpriteRenderer>();
                sr.color =new Color(sr.color.r,sr.color.g,sr.color.b,f);
            }
            else
            {
                var img = transform.GetComponent<Image>();
                img.color = new Color(img.color.r,img.color.g,img.color.b,f);
            }
           // print("v"+f);
        }
    }
}