using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MPStudio
{
    public class HideBigToSmall : MonoBehaviour
    {
        public float animalCost = 0.5f;
        public float startScale = 1f;
        
        public void Hide()
        {
            TweenManager.Inst.GrowScale(transform,animalCost,this.startScale,0f, () =>
            {
                gameObject.SetActive(false);
            });
        }
    }
}